de_train_csgo 
9 comments

-Map for 5v5 games (bomb defuse)
-x64 tiles was ported from CS:GO
-Self-made tiles
Rules:
-You can use this map on your servers
-You are not allowed to remake this map
-You are not allowed to upload a map to other sites
-You are NOT allowed to USE any sprites/tiles from this map
installation:
Unzip archive in CS2D main folder
Updates:
-Fixed tileset size
Created by

Tested by

Special thanks to



edited 3×, last 11.08.21 05:38:15 pm

Comments
9 comments



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I don't like this map. Mostly because of bad sprites sizing (same as with your de_overpass), but also of poor tiles randomizing (it's more poor than on de_overpass) because the tile blending here is used very barely and there's almost no rotated tiles. The map looks pretty "empty" because there's no Env_Decal (or I simply did not spot them), and also the route from T spawn to Ivy takes a lot of time to be walked.
And there's a completely stupid watermark made with Env_Cube3D in the black tiles, I do not know why it's there and what's it's point because it's so large but it's only displaying in map editor. Also the "Rules" you wrote are pathetic - you made a remake of original CS map but you wrote like "You are not allowed to remake this map" and "You are NOT allowed to USE any sprites/tiles from this map
". Good thing is that nobody leads the rules by mapmakers, so you just spent few seconds on writing them.
And there's a completely stupid watermark made with Env_Cube3D in the black tiles, I do not know why it's there and what's it's point because it's so large but it's only displaying in map editor. Also the "Rules" you wrote are pathetic - you made a remake of original CS map but you wrote like "You are not allowed to remake this map" and "You are NOT allowed to USE any sprites/tiles from this map
". Good thing is that nobody leads the rules by mapmakers, so you just spent few seconds on writing them.



