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old No Spawn Points = Fail

Hoshi Korosawa
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I am trying to make a map but sometimes the spawn points need to be disabled! Because there has to be bots, and bots are always trying to spawn like an autoclicker, I have found...a bug!

Basically, a window pops up and says "No active spawn points located" or something very close to that. Then CS2D crashes...Epic Fail...

Is it just me, or does CS2D not allow no spawn points?

old Re: No Spawn Points = Fail

SQ
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No spawn poits - no game...
I dont get what you want to say.
But no one havent got any problems.

old Re: No Spawn Points = Fail

Hoshi Korosawa
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Blazzingxx has written
No spawn poits - no game...
I dont get what you want to say.
But no one havent got any problems.


no man, I know how to disable them. They will be disable TEMP!

it is a level where the CTs are moving against the Terrorists and the terrorists are pushed steadily back! So therefore CTs do not get spawn points, but the terrorists do get them for 1 second when they r pushed back.

In that one second the Terrorist bots spawn.

old Re: No Spawn Points = Fail

DC
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it's not a bug. it's a critical exception caused by your map. the game can't work without active spawnpoints because it has not been designed for this situation.

your map design is a fail when it leads to the situation that you have no active spawnpoints.

never ever design a map which disables all spawnpoints.

old Re: No Spawn Points = Fail

Hoshi Korosawa
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Shog you are joking...ok guys thanks for your help.

And I am just trying to emulate how Halo works. I personally don't think that is a fail.

PS. Why can't you make it so it just says "no spawn point found" like is there a reason it is this way.

old Re: No Spawn Points = Fail

DC
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of course there is a reason for this. it was the easiest solution.

the game has a routine which spawns a player. when this routine fails because of missing spawnpoints it will just end the game. I would have needed a huge amount of additional and insane code to handle that situation otherwise.

of course I did NOT write this code. why? because it is simply not needed when you use CS2D in the intended way. I assumed that there are always spawnpoints.

so the intended way is that you always have active spawnpoints. it's an unwritten rule which should not be violated - as you have noticed.

old Re: No Spawn Points = Fail

Hoshi Korosawa
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DC has written
of course there is a reason for this. it was the easiest solution.

the game has a routine which spawns a player. when this routine fails because of missing spawnpoints it will just end the game. I would have needed a huge amount of additional and insane code to handle that situation otherwise.

of course I did NOT write this code. why? because it is simply not needed when you use CS2D in the intended way. I assumed that there are always spawnpoints.

so the intended way is that you always have active spawnpoints. it's an unwritten rule which should not be violated - as you have noticed.


ya man, no problem, just a challenge which is totally cool. I just thought it would b simple.

No Spawn = Message "No Spawn Found" and No Spawn!

old Re: No Spawn Points = Fail

RedPillow
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I think lots of people are confused at start, because there reads Info_T & info_CT instead of something like "spawn_T" and so.

old Re: No Spawn Points = Fail

horus
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LOLOLOLOL
Solution = easy
No idea = fail
Just make a lot of spawn points and disable them as they come along. For example, the first spawns for T at the very front... but then we have lots of spawn points before that. We disable the spawn points in back. Then, we just quickly disable the front spawn and the next back spawn at the same time. Simple. ^-^

old Re: No Spawn Points = Fail

Hoshi Korosawa
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horus has written
LOLOLOLOL
Solution = easy
No idea = fail
Just make a lot of spawn points and disable them as they come along. For example, the first spawns for T at the very front... but then we have lots of spawn points before that. We disable the spawn points in back. Then, we just quickly disable the front spawn and the next back spawn at the same time. Simple. ^-^


And you don't think I figured this out yet? Nice buddy!

old Re: No Spawn Points = Fail

DC
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the idea of a lobby/waiting room isn't that. bad actually.

you could use a Lua map script to move them to every place you want. that way you don't have to kill anyone.

old Re: No Spawn Points = Fail

KimKat
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There needs to be at least 1 spawnpoint for each team, that I know. Is it possible to disable the rest? if I have 4 spawnpoints in total that is.

Sure sounds like it would work.

old Re: No Spawn Points = Fail

Hoshi Korosawa
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KimKat has written
There needs to be at least 1 spawnpoint for each team, that I know. Is it possible to disable the rest? if I have 4 spawnpoints in total that is.

Sure sounds like it would work.


Yah you can play around with spawns quite a lot. It leads to a lot of fun really. A ton of interesting maps can be created too.

DC = You can use lua to setpos? like parse setpos or something right?

old Re: No Spawn Points = Fail

ohaz
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Hoshi Korosawa has written
DC = You can use lua to setpos? like parse setpos or something right?
You can use EVERY cs2d command by parse("command") . setpos too
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