I am trying to make a map but sometimes the spawn points need to be disabled! Because there has to be bots, and bots are always trying to spawn like an autoclicker, I have found...a bug!
Basically, a window pops up and says "No active spawn points located" or something very close to that. Then CS2D crashes...Epic Fail...
Is it just me, or does CS2D not allow no spawn points?
No spawn poits - no game...
I dont get what you want to say.
But no one havent got any problems.
no man, I know how to disable them. They will be disable TEMP!
it is a level where the CTs are moving against the Terrorists and the terrorists are pushed steadily back! So therefore CTs do not get spawn points, but the terrorists do get them for 1 second when they r pushed back.
it's not a bug. it's a critical exception caused by your map. the game can't work without active spawnpoints because it has not been designed for this situation.
your map design is a fail when it leads to the situation that you have no active spawnpoints.
never ever design a map which disables all spawnpoints.
of course there is a reason for this. it was the easiest solution.
the game has a routine which spawns a player. when this routine fails because of missing spawnpoints it will just end the game. I would have needed a huge amount of additional and insane code to handle that situation otherwise.
of course I did NOT write this code. why? because it is simply not needed when you use CS2D in the intended way. I assumed that there are always spawnpoints.
so the intended way is that you always have active spawnpoints. it's an unwritten rule which should not be violated - as you have noticed.
of course there is a reason for this. it was the easiest solution.
the game has a routine which spawns a player. when this routine fails because of missing spawnpoints it will just end the game. I would have needed a huge amount of additional and insane code to handle that situation otherwise.
of course I did NOT write this code. why? because it is simply not needed when you use CS2D in the intended way. I assumed that there are always spawnpoints.
so the intended way is that you always have active spawnpoints. it's an unwritten rule which should not be violated - as you have noticed.
ya man, no problem, just a challenge which is totally cool. I just thought it would b simple.
LOLOLOLOL
Solution = easy
No idea = fail
Just make a lot of spawn points and disable them as they come along. For example, the first spawns for T at the very front... but then we have lots of spawn points before that. We disable the spawn points in back. Then, we just quickly disable the front spawn and the next back spawn at the same time. Simple. ^-^
LOLOLOLOL
Solution = easy
No idea = fail
Just make a lot of spawn points and disable them as they come along. For example, the first spawns for T at the very front... but then we have lots of spawn points before that. We disable the spawn points in back. Then, we just quickly disable the front spawn and the next back spawn at the same time. Simple. ^-^
And you don't think I figured this out yet? Nice buddy!