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old closed Super Hero 2D Suggestions (V1)

SQ
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===== Information =====
Finally, probably many people was waiting for next Super Hero 2D version, am I right?
I looked at date, "it's time to work on next Super Hero version" thought.
New version is going to have totally different gameplay direction than previous versions.

So, I would be very thankful for any your support, activity or effort (!)
Also I'd like to accept ideas and suggestions.

===== Previous Super Hero Versions =====
> Super Hero 1.0a - Download (4Share)
> Super Hero 1.1a - Download (4Share)
> Super Hero 1.2b - Download (UnrealSoftware)

===== Superheroes Suggestion Example =====
> For Default Super Heroes.
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Superhero Name: [i](Batman, Spiderman, ect)[/i]
SuperHero Ability: [i](Health, Armor, Speed, Weapon & more Information.[/i]
[i]Bonus Information: (Not required)[/i]
===== Superheroes Abilities Suggestion Example =====
> Abilities For Superheroes Configuration!
• Clear, detailed description.
• Use Your Imagination! Of course, do not over do it!

===== Items Abilities Suggestion Example =====
> Abilities For Items Configuration!
• It should be really described.
• Again, use your imagination.

===== Bug Report Example =====
Quote
Type: Console Commands, Say Commands, Classes, Hudtexts & Messages, Sounds, Configuration, Serverations, Lua Menus, Other.
Description: Should be very detailed & clear.

===== Suggestions Board =====
Note: Already Suggested Ideas.

01. √ Hero Ability: Teleports Player In Front Of Mouse Direction. (by Jonzku777) (Will Possibly Be Implemented)
02. √ Hero Ability: Walk Through Walls. (by Jonzku777) (Will Possibly Be Implemented)
03. √ Hero Ability: Freezing Snow Ball. (by Sarim) (Will be implemented!)
04. √ Default Hero: Freezer - Throws a Freezing Snowball. (by Sarim) (Will be implemented!)
05. √ Hero Ability: Temporary Invisibility. (by Jonzku777) (Implementation With Changes)
06. √ Hero Ability: Suicide-Skill. (by Jonzku777) (Will Possibly Be Implemented|With Changes))
07. × Hero Ability: Hiding Skill - Draws Tile Texture Over Player. (by Jonzku777) (I Haven't Decided Yet)
08. √ Bonus Features: Loud Voice Text Box. (by Jonzku777) (Implementation With Changes)
09. √ Hero Ability: Rusty Joints - Freezes Nearby Enemies. (by Jonzku777) (Implementation With Some Improvements!)
10. × Hero Ability: SmogPlosion - Throw Multiple Smoke Grenades. (by Jonzku777) (Declined)
11. √ Item Ability: Double Trouble / Maxed Power. (by Jonzku777) (Implementation With Changes)
12. √ Item Ability: SetPoint, GetPoint Teleports. (by Jonzku777) (Will Possibly Be Implemented)
13. × Hero Ability: UltimaPenetration - Shooting Through Walls. (by Jonzku777) (Declined)
14. √ Hero Ability: Nearby Team Mates Healing. (by Jonzku777) (Will be Implemented!)
15. √ Hero Ability: Icy Immortality - Makes Player Freeze and immortal. (by Jonzku777) (Will Possibly Be Implemented)
16. √ Hero Ability: Flare Grenade Can Slow Down Player. (by Jonzku777) (Will Possibly Be Implemented)
17. × Default Hero: Dragon - Flamethrower. (by Skipper) (Declined)
18. × Default Hero: Quake-Ranger - Shakes Enemy On Hit. (by Skipper) (Pointless)
19. √ Default Hero: Necromancer - Gains Life By Hiting Enemy With Gut Bomb. (by Skipper) (Will Possibly Be Implemented)
20. × Teams: Terrorist are Demons. (anyny0) (Pointless)
22. × Item Ability: Gateway Barrage. (anyny0) (Already Done)
23. √ Configuration: Levels For Skill Update. (anyny0) (Will Possibly Be Implemented)
24. × Graphics: New graphics for T and Ct. (anyny0) (Declined)
25. √ Bonus Features: Control Pannel. (anyny0) (Will Possibly Be Implemented)
26. √ Default Hero: Defencemaster With Shield. (anyny0) (Implementation With Changes)
27. × Default Hero: Medic Witch Throws Healing Boxes. (anyny0) (Declined)
28. √ Hero Ability: Can Stun Enemies Around Him. (anyny0) (Will be implemented!)
29. × Default Hero: Spiderman Makes Web Which Slow Down Enemies. (anyny0) (Declined)
30. √ Item Ability: Friendly Team Mates Around. (Deatherr) (Will Possibly Be Implemented)
31. × Item Ability: Flare Earthquakes. (Deatherr) (Declined)
32. × Not Yet. ( ) ()

===== Bug Reports Board =====
Note: Already Reported Bugs.
1. √ None.

===== Active Helpers =====
Note: Most active helpers will be added to the credits.

1. Jonzku777 ∗ - 14 Suggestions.
2. Anyny0 - 9 Suggestions.
3. Skipper - 3 Suggestions.
4. Deatherr - 2 Suggestions.
5. Sarim - 2 Suggestions.
edited 6×, last 23.12.09 06:06:18 pm

old Re: Super Hero 2D Suggestions (V1)

RedPillow
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Here`s some:

Superheroes Abilities Suggestion:

Teleporting;

- Teleports player 2 squares away to the place palyer is looking at, can be leveled to 3 squares max.

- Cooldown 5 seconds, can be leveld up to a max of 2 seconds.

- When "casted", it leaves a cool spraypaint into the ground.


Walk trought walls;

- Allows player to walk trought walls for 2 seconds, player stops in a wall, it`ll bump player out.

- Cooldown 8 seconds.



---MORE STUFF---



Invisibility;

- When player presses shift to wal slowly, player will be equipped with stealth suit.

- This skill is never ending.


Suicide-Skill;

- When player is on a same square as enemy, the enemy and player both will die, player gets the kill from the enemy.

- This can be done either every time you spawn or only every other time you spawn.


Hiding Skill;

- Player can create and flowing sprite over him, causing player to stay under it and being hidden.

- Player can be seen with night vision, @ level 2 night vision doesnt work for him.

- 2 second cooldown.

- The sprite, which pops up over the player changes depending on the ground tile player is standing on, so it looks natural.


Loud Voice;

- Player can use colored text on the chat.

- No cooldown.

- Color can be changed with a command.


Rusty Joints;

- When casted, player freezes nearby enemies to the way they are looking at for 3 seconds, walking is normal for them.

- Cooldown 7 seconds.


SmogPlosion;

- When used, player will throw 4 smoke grenades, staright forward, 4 different ways - this can be ranomized if wanted.

- Cooldown 9 seconds, to avoid lag.


Double Trouble / Maxed Power;

- When player activates this, it last 5 seconds and by that time player shoots or throws 2 / 1 so if player throws a snowball for example, player will actually throw 2 or the 1 snowball can be double powered, if 2 snowball is hard to do.

- Cooldown 10 seconds.

- Does not affect to famas burst mode.


SetPoint - GetPoint;

- Player can mark a spot, this will be shown as sprite of a spraytag, and after setting it, player can teleport back to it.

- No cooldown, you just need to teleport back first if you want to use it again.


UltimaPenetration;

- Player can shoot trought walls when this is activated.

- 5 second skill time.
- 5 second cooldown.


Real Heal;

- Creates a square under player, which heals everyone standing on it.

- Healing / second depends on skill level.
- Healing square duration 5 seconds.
- Cooldown 7 seconds.

- When leveled up, it might also be like 2x2 squares.

- Marked with tag or sprite.





-WiLSoN- has written
YEAH FINALLY i simply love SH
Hero Without Name (LOL)
(you choose it's name :D)
it makes you slower(i mean A LOT or NO movement)
and it makes you "immortal" for a some seconds


Or how about:

Icy Immortality;

- Stops player where he is standing when activated, but makes player immortal for a 4 seconds or more.

- Cooldown 8 seconds.




- SECOND EDIT -

Items Abilities Suggestions


WrathStab;

Whenever player stabs...lets say 100 people with a knife, it`s power goes up!

- Level 1, normal power ---> 100kills for lvl 2
- Level 2, + 5% power ---> 300 kills more for lvl 3
- Level 3, + 15% power (total +20% power) ---> 100 kills more for lvl 4
- Level 4, + 5% power (total of +25% power)



DesertScramble - modificated Deagle;

- When player shoots someone with this desert eagle, some info of the enemy will be release to player, examples:

- Health
- Skills
- Ammos
- k/D
- Etc.

- If you want a level-up system for this, here`s some examples:
- Level 1, choose 1 thing you want to know whenever u shoot.
- Level 2, choose 1 more.
- Level 3, choose 2 more.
- Level 4, choose 1 more. ( + Deagle 15% power up?)



SitRepFlare;

- Ability to see clearly enemy mines, gateways, barbedwires and stuff, which are near the flare.

- Will show some extra info too, for example, how many grenades to destroy it.



Skill & Item modification;

- A skill to get scores / kills from money, with a risk - you might get deaths if unlucky.

- Level 1, 10% change to get kills.
- Level 2, 20% change to get kills.
- Level 3, 22% change to get kills.
- Level 4, 40% change to get kills.

Modified money to give the skill owner kills or deaths ^



Rock 2 Health (or money);

- Flamethrower ability to shoot enemy structures and get health (or money) for doing it!

- Each level gives you more health (or money) / second spraying the structure.




ThiefNade;

- Gas Grenade, which takes 100$/second from every player standing in it, exept allies.

- Duration, a bit tinyer than normal gas nade.



Hacker;

- Ability to shut down teleports and other buildings

- Could be made by changing the building to a wall?

- When leveled up, hacker can shut down gate fields as well.

- To shutdown a building, hacker must use flare to it ( or somehow else), flare comes back to hacker after 4 seconds

- Hacker could also steal money from enemy dispenser.
edited 6×, last 23.12.09 12:47:12 pm

old Re: Super Hero 2D Suggestions (V1)

Sarim
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A freezer: If this class throws a snowball the enemy, who has been hit, will freeze for X seconds

Edit: What about a Mage? The grenades could be the spells

old Re: Super Hero 2D Suggestions (V1)

SQ
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@Jonzku777,
Good ideas, but talking about Walk through, it's like wall hack witch I'm afraid.

@Sarim,
I accepted it like 2 suggestions. Freezer Superhero and ability.

Feel free and suggest anything what you want, even about magics.

old Re: Super Hero 2D Suggestions (V1)

KimKat
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Sarim has written
A freezer: If this class throws a snowball the enemy, who has been hit, will freeze for X seconds

Edit: What about a Mage? The grenades could be the spells
That's a awesome suggestion, but I don't know if the grenades could be used as spells. They just flash and explode and makes smoke.
Although the flare grenade could be used to slow down enemy at let's say 90% which is around (speedmod: -15).

old Re: Super Hero 2D Suggestions (V1)

NozliW
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YEAH FINALLY i simply love SH
Hero Without Name (LOL)
(you choose it's name :D)
it makes you slower(i mean A LOT or NO movement)
and it makes you "immortal" for a some seconds

old Re: Super Hero 2D Suggestions (V1)

RAVENOUS
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Shadow - Abilities:
- Gain smoke grenade
- teleport into smoke grenade
- (Combinated with "SmogPlosion" - Lol)

Dragon - Abilities:
- FLAMETHROWERRRR!!!1
- Skin like a dragon

Quake-Ranger (xD):
- Makes Quake on shooting another player xDD

Necromancer - Abilities:
- Gain Gut Bomb on Spawn
- By hurting someone with Gut Bomb, he gains life (vampire)

Yea, some ideas

old Re: Super Hero 2D Suggestions (V1)

SQ
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@Jonzku777,
Thanks for many suggestions.
It's going to be hard on implementing all those abilities.

-WiLSoN-,
Super Hero without name could mean two things.
1st, I will create name myself.
2nd, Default hero with that ability wont be added, but you will be able to use it on configuration.

@Skipper,
Heroes like "Dragon with Flamethrower" is not going to be added in default heroes list,
but you will be able to make them on configuration.

old Re: Super Hero 2D Suggestions (V1)

NozliW
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Blazzingxx has written
-WiLSoN-,
Super Hero without name could mean two things.
1st, I will create name myself.
2nd, Default hero with that ability wont be added, but you will be able to use it on configuration.

i said this:
-WiLSoN- has written
Hero Without Name (LOL)
(you choose it's name :D)

you should choose the way of triggering it

old Re: Super Hero 2D Suggestions (V1)

SQ
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I just said 2nd option

It's going to be hard to optimize all heroes in 1 configuration system.
But I just get very nice idea which will make configuration very interesting.

It's going to be difficult to make very customizable heroes, but anyways I try to do my best.

old Re: Super Hero 2D Suggestions (V1)

Deatherr
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Ideas/Examples

Earthquakes
Allows you to damage players in an area.(Thrown a flare in the targeted area)
Name          lvl 1,2,3
Damage:          10,20,30 (Per Sec)
Range:          100,200,400 (Circle)
CoolDown:     45,35,30 (Sec)
Lasting:          5,8,11 (Sec)

Area Heal
Heals friendly players around you
Name          lvl 1,2,3
Heal:          1,2,4
Range:          50,100,200 (Circle)

old Re: Super Hero 2D Suggestions (V1)

anyny0
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Ok so I have few suggestion:

1: Terrorist are Demons
( Servent, Servent chief, Demon, Demon chief, Glorious demon chief, Ultra demon Chief, Demon Lord, King of Demons, Baalzébuth///Diablo )
And Cts are heroes, (normal ones),
Same powers with few exeptions (Wrath of diablo for Terrorist and Area heal or Light ray or something like this for Counters)

2) Building:
Gateway Barrage,
Effect: Builds gateway all around you,
Three levels,
price: Lvl 1 = 100, Lvl 2 = 200 lvl 3 = 400

3) Character: Hunter
Skill: Lay traps or gateways at his position
level: 10

4) A suggestion,
Make more levels for skill, Ex:
Wolverine lvl 1 = Require lvl 15
Wolverine lvl 2 = Require lvl 17
Wolverine lvl 3 = Require lvl 19
Etc...

5) New graphics for T and Ct,
More Hero like.( I can help for this^^)

6) Control pannel Ingame
A admin and modo rank system, Ex: add variable Right in ID, And command with right, 3=owner, 2 = Admin, 1 = Modo, 0=player, Commands like: Kick, Ban, Ip ban, Creds,lvl and others ingame.

7) Character
Name: Defencemaster
Effect: Gets Shield
level: 5

Character
Name: Medic
Effect: Make a medic box, Box gives 10-100 hp.
Limit of three.
Level: 25

9) Character
Name: Not decided...
Effect: Can stun enemies around him,
Level: 20

[Edit 1]
10) Character
Name: Spiderman
Effect: Can make a sticky web on a space///player who make those who steps or player not able to shoot or slow shooting rate.



If I think more, I'll post here.

old Re: Super Hero 2D Suggestions (V1)

RedPillow
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anyny0 has nice suggestions =O
I like these most:

anyny0 has written
Ok so I have few suggestion:

Building: <--- Nice skill this would be (jonzku)
Gateway Barrage,
Effect: Builds gateway all around you,
Three levels,
price: Lvl 1 = 100, Lvl 2 = 200 lvl 3 = 400


Great char. idea, he could lay mines and stuff!

3) Character: Hunter
Skill: Lay traps or gateways at his position
level: 10


How about "Stunner" or that rhino guy from spiderman?

9) Character
Name: Not decided...
Effect: Can stun enemies around him,
Level: 20


This would be nice skill, to make squares which slow players down

10) Character
Name: Spiderman
Effect: Can make a sticky web on a space///player who make those who steps or player not able to shoot or slow shooting rate.

old Re: Super Hero 2D Suggestions (V1)

SQ
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Thanks for suggestions.
For things like healing, earthquake, damage In Circle I made spacial configuration function which also draws selected circle image.

Spawning buildings is just going to be on items.

old Re: Super Hero 2D Suggestions (V1)

SQ
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===== SuperHero Update =====
After some work, I finally made Superhero Customizable Heroes System.
Ok, I'm going to explain how it's working.
All system based on main function marks, SuperHero functions and it's parameters.

That's few symbols that you should know for start:
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:o:	[b]"#"[/b] -  [i]SuperHero function verification.[/i]
:o:	[b]"="[/b] - [i]Separates SuperHero function and it's parameters.[/i]
:o:	[b]":"[/b] - [i]Separates SuperHero functions.[/i]
:o: 	[b]"~"[/b] - [i]Separates function parameters.[/i]
:o:	[b]">"[/b] - [i]Hero leveling verification[/i]
And current main function type marks:
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:o:	[b]#addhero[/b] - [i]Sets line for hero adding.[/i]
:o:	[b]#path[/b]=[[i]PATH[/i]] - [i]Opens File (path) of other heroes file.[/i]
In case, that's some SuperHero functions. (There is 19 functions in the moment)
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_-= [b]Basics[/b] ; [i]Required ones![/i] =-_

[b]:o:	#name[/b]=[[i]NAME[/i]] [i]- Sets hero name.[/i]
[b]:o:	#info[/b]=[[i]INFO[/i]] [i]- Sets hero information (in menu).[/i]
[b]:o:	#point[/b]=[[i]PT[/i]] [i]- Sets hero points requirement.[/i]
[b]:o:	#level[/b]=[[i]LVL[/i]] [i]- Required level for hero.[/i]

_-= [b]Simple SH Functions[/b] =-_
[b]Note[/b]: [i]Negative numbers works.[/i]

[b]:o:	#health[/b]=[HP] - [i]Gives health on spawn.[/i]
[b]:o:	#armor[/b]=[AP] - [i]Gives armor on spawn.[/i]
[b]:o:	#speed[/b]=[SP] - [i]Gives speed on spawn.[/i]
[b]:o:	#item[/b]=[ITEM ID] - [i]Gives item on spawn.[/i]
[b]:o:	#noreload[/b]=[WPN ID] - [i]No reloading for certain weapon id, 0 - for all weapons.[/i]
[i]And more...[/i]

_-= [b]Advanced SH Functions[/b] =-_
[b]Note:[/b] [SEC] means time between multiple effect.

[b]:o:	#re_health[/b]=[HP]~[SEC] - [i]Multiple healing in X seconds.[/i]
[b]:o:	#re_armor[/b]=[AP]~[SEC] - [i]Multiple armor repairing in X seconds.[/i]
[b]:o:	#re_item[/b]=[ITEM ID]~[SEC] - [i]Multiple item equip in X seconds.[/i]
[b]:o:	#re_money[/b]=[MN]~[SEC] - [i]Multiple money income in X seconds.[/i]
[b]:o:	#nb_health[/b]=[HP]~[SEC]~[RADIUS] - [i]Nearby units healing in X seconds. RADIUS size in pixels.[/i]
[b]:o:	#nb_armor[/b]=[AP]~[SEC]~[RADIUS] - [i]Nearby units armor repairing in X seconds. RADIUS size in pixels.[/i]
[b]:o:	#nb_money[/b]=[MN]~[SEC]~[RADIUS] - [i]Nearby units money income in X seconds. RADIUS size in pixels.[/i]
[b]:o:	#nb_damage[/b]=[DMG]~[SEC]~[RADIUS] - [i]Deals damage for your enemy in X seconds. RADIUS size in pixels.[/i]
[i]And many more functions.[/i]

===== Let's Take Some Practice! =====
Okay, first example.
We are going to make Superman witch is going to give us +20 health and requires 2nd level and 1 point.
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#addhero : #name = Superman : #level = 2 : #info = Extra Health (+20) : #point = 1 : #health = 20
It's really simple this time, so probably there is nothing to explain.

√ In menu SuperHero button looks like that (current version)
IMG:https://img22.imageshack.us/img22/7340/89257943.png


√ SuperHero prints that everything is fine and superhero added successfully.
IMG:https://img685.imageshack.us/img685/3713/97997889.png


===== Debug, Mistakes On Making Heroes =====
New configuration system is pretty stable, since player heroes variables in list are temporary.
So, I will show example of what you shouldn't make

× Skipping ":"
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#addhero  #name = Superman  #level = 2  #info = Extra Health (+20)  #point = 1  #health = 20
Console putput:
--> [SH] SuperHeroes Config Error: "#addhero" (Not Enough Parameters)

× Skipping "="
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#addhero  : #name Superman : #level 2 : #info Extra Health (+20)  : #point 1 : #health 20
Console putput:
--> [SH] SuperHeroes Config Error: "#name" (Not Enough Parameters)
--> [SH] SuperHeroes Config Error: "#level" (Not Enough Parameters)
--> [SH] SuperHeroes Config Error: "#info" (Not Enough Parameters)
--> [SH] SuperHeroes Config Error: "#point" (Not Enough Parameters)
--> [SH] SuperHeroes Config Error: "#health" (Not Enough Parameters)

Many other mistakes doesn't effect SuperHero stability as well.

There are much more interesting things in next SuperHero.
edited 3×, last 25.01.10 05:09:06 pm

old Re: Super Hero 2D Suggestions (V1)

memo
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√i have 3 heroes for you :-

>Spider man :-
with snow ball,when he throw a snow ball he teleport to the place where snow ball stop.(this already done by Starkkz)

>HULK :-
a hero who glow green and have great speed and great power and his powers go and come after a while of use.

>Poison Hero :-
a hero with a gut bomb if he throw it on a player the player be slow down for a while.

√i really don't like when i be a hero on SH 1.2 and have low HP , if you make a Recovery HP system like the one on CoD-MW2D script gonna be AWESOME !

i am thinking of new heroes right now for you
hope you put these ideas on New SH .
edited 1×, last 25.01.10 07:39:52 pm

old Re: Super Hero 2D Suggestions (V1)

firefox
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memo has written
√i have 2 heroes for you :-

>Spider man :-
with snow ball,when he throw a snow ball he teleport to the place where snow ball stop.(this already done by Starkkz)

>HULK :-
a hero who glow green and have great speed and great power and his powers go and come after a while of use.

>Poison Hero :-
a hero with a gut bomb if he throw it on a player the player be slow down for a while.

√i really don't like when i be a hero on SH 1.2 and have low HP , if you make a Recovery HP system like the one on CoD-MW2D script gonna be AWESOME !

i am thinking of new heroes right now for you
hope you put these ideas on New SH .


nice HULK will be cool
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