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CS2D General 0.1.1.8 pre-release united has written
Lag compensation doesn't seem to be working, and in console the command "mp_lagcompensation" isn't there. Was it really implemented?
No, not yet maybe for the next version.
I already said that it IS implemented but that it has not been tested.
This was a test.
You have to work on it more.
You will Release a PRE-RELEASE 2 before final ?
pretty much like the pre-release with some of the problems of the pre-release fixed.
for example (this is not a complete list!):
not able to move with radio/buy menu: fixed
npcs walking over obstacles, ignoring mines/lasermines, not hitable with rockets: fixed
npc entity has health setting
npc entity can be triggered to spawn more npcs
npc entity has checkbox to spawn npc at beginning or not
http file download possibility (instead of loading from game server)
pings are more accurate
and some more.
todo:
some bot fixes
testing/fixing lag compensation
not todo:
additional suggestions which may be posted here! I will not realize them for this release and I don't want you to post them!
DC has written
pings are more accurate
could you explain this in more detail?
DC has written
npcs walking over obstacles, ignoring mines/lasermines, not hitable with rockets: fixed
npc entity has health setting
npc entity can be triggered to spawn more npcs
npc entity has checkbox to spawn npc at beginning or not
npc entity has health setting
npc entity can be triggered to spawn more npcs
npc entity has checkbox to spawn npc at beginning or not
Awesome!
DC has written
http file download possibility (instead of loading from game server)
And that too
I just dislike, how CS2D runs in windowed mode by default.
ping is updated more frequently
ping value is more exact. precision was limited by the server's fps in previous versions which means that the ping was always something about ~ x*20. this "problem" has been fixed. at least for dedicated servers. you might still get imprecise pings when running a listen server with low fps (because I don't want to use multithreading).
there's nothing else you can cut/copy/paste in the editor.
this will surely not be available in 0118. maybe in a later release.
I still don't accept suggestions btw.