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old Re: 0.1.1.8 pre-release

Fasttt
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Map exporting as image works incorrect if game runs in bigger resolution (like 1366x768 ) & fullscreen mode

old Re: 0.1.1.8 pre-release

united
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Lag compensation doesn't seem to be working, and in console the command "mp_lagcompensation" isn't there. Was it really implemented?

old Re: 0.1.1.8 pre-release

Admir
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united has written
Lag compensation doesn't seem to be working, and in console the command "mp_lagcompensation" isn't there. Was it really implemented?


No, not yet maybe for the next version.

old Re: 0.1.1.8 pre-release

DC
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wrong. please don't claim things without knowing what you are talking about.

I already said that it IS implemented but that it has not been tested.

old Re: 0.1.1.8 pre-release

R a G e
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So , let me be sure that I completly understood it .

This was a test.

You have to work on it more.

You will Release a PRE-RELEASE 2 before final ?

old Re: 0.1.1.8 pre-release

YellowBanana
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Okay, so the bots are total retards... Let's keep it this way and let the people who know Lua create better scripts.

old Re: 0.1.1.8 pre-release

DC
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there will be no pre-release 2. the next release will be a full release of the next version ( which is 0.1.1.8 )

pretty much like the pre-release with some of the problems of the pre-release fixed.

for example (this is not a complete list!):
• not able to move with radio/buy menu: fixed √
• npcs walking over obstacles, ignoring mines/lasermines, not hitable with rockets: fixed √
• npc entity has health setting
• npc entity can be triggered to spawn more npcs
• npc entity has checkbox to spawn npc at beginning or not
• http file download possibility (instead of loading from game server)
• pings are more accurate

and some more.

todo:
• some bot fixes
• testing/fixing lag compensation

not todo:
× additional suggestions which may be posted here! I will not realize them for this release and I don't want you to post them!

old Re: 0.1.1.8 pre-release

Nem
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DC has written
• npcs walking over obstacles, ignoring mines/lasermines, not hitable with rockets: fixed √
• npc entity has health setting
• npc entity can be triggered to spawn more npcs
• npc entity has checkbox to spawn npc at beginning or not

Awesome!
DC has written
• http file download possibility (instead of loading from game server)

And that too

old Re: 0.1.1.8 pre-release

-D1aMoNd_
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I'd like too know more about the better "rank" in-game interface output & and how the "pings" are more accurate.

old Re: 0.1.1.8 pre-release

-D1aMoNd_
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I've just tried out the rank system on the Pre-release version, and i think it's really good. Much better than the previous version.

I just dislike, how CS2D runs in windowed mode by default.

old Re: 0.1.1.8 pre-release

DC
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ping more accurate means two things

• ping is updated more frequently

• ping value is more exact. precision was limited by the server's fps in previous versions which means that the ping was always something about ~ x*20. this "problem" has been fixed. at least for dedicated servers. you might still get imprecise pings when running a listen server with low fps (because I don't want to use multithreading).

old Re: 0.1.1.8 pre-release

DC
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what do you mean with Ctrl+z not working in editor? I can cut entities and text box contents with Ctrl+z.

there's nothing else you can cut/copy/paste in the editor.

old Re: 0.1.1.8 pre-release

Vectarrio
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yes, as I remember, there is z instead of y and y instead of z in german keyboard, so, he means, ctrl+y (if in german keyboard)

old Re: 0.1.1.8 pre-release

DC
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okay sorry I mixed up ctrl+x and ctrl+z.
this will surely not be available in 0118. maybe in a later release.

I still don't accept suggestions btw.
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