Sorry for my English
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CS2D Scripts Classes for CTs also activate for TsClasses for CTs also activate for Ts
12 replies 1
Sorry for my English
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if sample==nil then sample={} end sample.classes={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.classes.class=initArray(32) function sample.classes.classmenu(id) 	menu(id,"Select your Class,Marine|,Sintetic|,Sniper|,Flamethrower|,Smartgunner|,Medic|")	 end ----------------------- -- TEAM -> CLASS -- ----------------------- addhook("team","sample.classes.team") function sample.classes.team(id,team) 	if (team>0) then 		sample.classes.classmenu(id) 	end end ----------------------- -- SERVERACTION -- ----------------------- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) 	sample.classes.classmenu(id) end ----------------------- -- CLASS SELECTION -- ----------------------- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) 	if (menu=="Select your Class") then 		if (sel>=0 and sel<=6) then 			sample.classes.class[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	end end ----------------------- -- SPAWN -- ----------------------- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) 	-- Marine 	if (sample.classes.class[id]<=1) then 		parse ("setmaxhealth "..id.." 100") 		parse ("setarmor "..id.." 100") 		return "32,6,51"; 	end 	-- Sintetic 	if (sample.classes.class[id]==2) then 		parse ("setmaxhealth "..id.." 150") 		parse ("setarmor "..id.." 120") 		return "11,4,74"; 	end 	-- Sniper 	if (sample.classes.class[id]==3) then 		parse ("setmaxhealth "..id.." 90") 		parse ("setarmor "..id.." 110") 		return "37,6,52"; 	end 	-- Flamethrower 	if (sample.classes.class[id]==4) then 		parse ("setmaxhealth "..id.." 120") 		parse ("setarmor "..id.." 120") 		return "46,73,3"; 	end 	-- Smartgunner 	if (sample.classes.class[id]==5) then 		parse ("setmaxhealth "..id.." 100") 		parse ("setarmor "..id.." 100") 		return "40,3,53"; 	end 	-- Medic 	if (sample.classes.class[id]==6) then 		parse ("setmaxhealth "..id.." 75") 		parse ("setarmor "..id.." 100") 		return "22,54"; 	end end ----------------------- -- NO BUYING -- ----------------------- addhook("buy","sample.classes.buy") function sample.classes.buy() 	return 1 end ----------------------- -- NO COLLECTING -- ----------------------- addhook("walkover","sample.classes.walkover") function sample.classes.walkover(id,iid,type) 	if (type>=61 and type<=68) then 		return 0 	end 	return 1 end ----------------------- -- NO DROPPING -- ----------------------- addhook("drop","sample.classes.drop") function sample.classes.drop() 	return 1 end ----------------------- -- NO DEAD DROPPING -- ----------------------- addhook("die","sample.classes.die") function sample.classes.die() 	return 1 end
that script only allow ct to select class
This is Script (the script was not made by me)
Does it work now?
Bowlinghead has written
You have to configurate the menu hook too!
yes, i forgot that
@ Elias51: try Bowlinghead script
edited 1×, last 17.01.12 12:42:31 am
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