Changelog
Light engine crashed on some maps with map width or height of 101 tiles
Clients sometimes accepted file transfers from manipulated servers they should not accept
Clients sometimes accepted sounds/images in file transfer they should not accept
Lua join hook wasn't triggered when bots were added to the game
Language string 0359=Normal (AI level) was set to value of 0253=normal (weapon weight)
Language string 0442=Display (verb) was set to value of 0148=Display (noun)
Language string 0745=left (remaining) was set to value of 0469=left (direction)
Player count of full servers is now displayed in red
Player count of servers with at least 1 human player and free slots is now displayed in green
mp_luamap default setting is now 0 (disabled) for security reasons
mp_luamap now also affects (enables/disables) Lua scripts in entities (trigger_if)
Slightly improved flag animation
Lua images with long image paths now cause significantly less traffic
Main menu scroll-in animation for "Unreal Software's Counter-Strike 2D"
A purple S in the serverlist now indicates that a server is using Lua scripts
Bot count is displayed behind player count in serverlist as yellow number (if >0)
Textfield in LAN serverlist to specify port which is scanned for LAN servers
Main menu button (2 little arrows) to force a refresh of the U.S.G.N. login
Command settile (change a tile on the map)
Command mp_floodprotignoretime (control how long packets from attackers are ignored)
Command bot_autofill (automatically manage bot count on server and fill free slots)
Command bot_keepfreeslots (keep 1-2 free slots when auto filling to allow players to join)
Command menu_lanscanport (set UDP port which is scanned to find LAN servers)
Lua command objectat (get ID of an object at a certain tile)
Lua command closeobjects (get list of close objects around a coordinate within a certain radius)
"hascustomframe" and "originalframe" parameters for Lua tile command
sys/lua/samples/tilemapper.lua example script
Clients sometimes accepted file transfers from manipulated servers they should not accept
Clients sometimes accepted sounds/images in file transfer they should not accept
Lua join hook wasn't triggered when bots were added to the game
Language string 0359=Normal (AI level) was set to value of 0253=normal (weapon weight)
Language string 0442=Display (verb) was set to value of 0148=Display (noun)
Language string 0745=left (remaining) was set to value of 0469=left (direction)
Player count of full servers is now displayed in red
Player count of servers with at least 1 human player and free slots is now displayed in green
mp_luamap default setting is now 0 (disabled) for security reasons
mp_luamap now also affects (enables/disables) Lua scripts in entities (trigger_if)
Slightly improved flag animation
Lua images with long image paths now cause significantly less traffic
Main menu scroll-in animation for "Unreal Software's Counter-Strike 2D"
A purple S in the serverlist now indicates that a server is using Lua scripts
Bot count is displayed behind player count in serverlist as yellow number (if >0)
Textfield in LAN serverlist to specify port which is scanned for LAN servers
Main menu button (2 little arrows) to force a refresh of the U.S.G.N. login
Command settile (change a tile on the map)
Command mp_floodprotignoretime (control how long packets from attackers are ignored)
Command bot_autofill (automatically manage bot count on server and fill free slots)
Command bot_keepfreeslots (keep 1-2 free slots when auto filling to allow players to join)
Command menu_lanscanport (set UDP port which is scanned to find LAN servers)
Lua command objectat (get ID of an object at a certain tile)
Lua command closeobjects (get list of close objects around a coordinate within a certain radius)
"hascustomframe" and "originalframe" parameters for Lua tile command
sys/lua/samples/tilemapper.lua example script