1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
function initArray(m,v) 	local array = {} 	for i = 1, m do 		array[i]=v 	end 	return array end monster=initArray(32,0) addhook("startround","start") function start() 	i=1 	monster[i]=image("gfx/cs2d.bmp",320,320,0)--------Image at 320 320 	imagehitzone(monster[i],104,-92/2,-92/2,92,92) end start() addhook("second","second") function second() 	tween_rotate(monster[i],1000,math.random(-50,50)) end addhook("hitzone","hz") function hz(i,player,obj,wpn,x,y) 	freeimage(monster[i]) end
If u run this scripts in official map ( Or any map with no Env_Building) Image will disappear if u shot it.
But if u run this scripts in any maps has turrets(Env_building), It will not.
So weird.
Why ?