And sells servers more cheap than you
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CS2D Servers CS2DServices - Free CS2D Host with WebsiteAnd sells servers more cheap than you
routeXYZ has written
Probably there is already host like that clearsky2d
And sells servers more cheap than you
And sells servers more cheap than you
And?
I can host it anyway...
I beleive that Oxy2D was the best hosting ever.
I will host Oxy2D later then btw. My friend( owner of oxy2d) will give it to me.
Yates has written
sv_maxplayers 32 lol. You probably don't know how to stop it so best not limit it.
Same goes for sub-domains, MySQL Databases and so forth.
Also if your website is not online how will people start their server? Makes no sense to open a thread now.
Marcell has written
1-6 Players
sv_maxplayers 32 lol. You probably don't know how to stop it so best not limit it.
Same goes for sub-domains, MySQL Databases and so forth.
Also if your website is not online how will people start their server? Makes no sense to open a thread now.
Yes i say it in rcon and have 32 players. Good idea lol.
I also planning to buy one in Europe
Marcell has written
I have two VPS, both of them located in USA...
I also planning to buy one in Europe
I also planning to buy one in Europe
With no dudes, USA and Germany are the best location for servers, Good luck
Quote
I will host Oxy2D later then btw. My friend( owner of oxy2d) will give it to me.
Congratulations then.
Sean is a good guy.
edited 1×, last 19.09.14 04:03:47 pm
edited 2×, last 20.09.14 03:41:10 am
Yates has written
Using PuTTy would not allow a 24/7 server. Also it's quite unsafe if not configured correctly.
But yes, the player check would go via a PHP script, you could use a cron job to run a script on a page every 5 minutes to get server details and check the max player limit with that saved in the database to see if the online server has been changed. Then you run an exec command and kill the process ID to shut down the server.
But yes, the player check would go via a PHP script, you could use a cron job to run a script on a page every 5 minutes to get server details and check the max player limit with that saved in the database to see if the online server has been changed. Then you run an exec command and kill the process ID to shut down the server.
Couldn't you just put a lua in autorun that hooks rcon usage and disallows certain settings? If you set the rights correctly the user can't remove or edit it.
Then one just "overhooks" these. It's always interesting to think of user as someone truly advanced and think over multiple "what if". It's not so easy to "set the things correctly". Continuous improvements involve many bulletproof algorithms which validate everything from user input - because user input is never to be trusted. Server settings also fit the same scheme. Getting server details as Yates described is awful performance-wise. More over - it relies on 3rd party which is even worse. Actual solution would be talking to local server and decode its response instead. One can also parse logs, but that's not a good idea performance-wise.
Also you could just forbid your clients to set the limit higher and close their server if they don't listen ^^. That's what I'd do probably