Stranded II - Titanium v1.0.1.3
78 repliesStranded 1 | 2.82% (2) | |
Stranded 2 | 21.13% (15) | |
Stranded 3 | 60.56% (43) | |
Stranded 4 | 5.63% (4) | |
Stranded 5 | 9.86% (7) |
71 votes cast
I have to agree. Especially the textures and the new things in the user interface (like s2world) are the best things.
but the walking speed is way too slow. real life shouldn't be taken so serious sometimes. this make traveling around a pain in the... legs, even if I am in a small island. thus we depend too much on the sprint feature.
if we could, we can reverse this: the normal walking way will be sprinting, and it consume stamina, and when we hit shift we will walk slower. it's kind of better and less annoying. just an idea, tho.
if we could, we can reverse this: the normal walking way will be sprinting, and it consume stamina, and when we hit shift we will walk slower. it's kind of better and less annoying. just an idea, tho.

gibst die Mod auch in deutsch?
Ich habs nämlich nich so mit Englisch
Ich habs nämlich nich so mit Englisch

Here

Code:
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http://www.unrealsoftware.de/forum_posts.php?post=266320&start=0
BTW. use search function

EDIT: So @



EDIT2: You can add/fix:
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- Fix Torches lit in hand only when raining.
- Disable debug menu enabling by "F9" key.
- Add some kind of "shadows" like in Stranded 1.5 and add option to enable/disable it in options.
- Add option in graphics options "Fast object fade" and "Smooth object fade" which on fast will be disable "autofade" var and on "smooth" it will be works.
- command "latitude, fog, season etc." for editor to change Sun/Moon latitude by this command (Help in coding mods" ;)
- As I say new rain/snow by particles
- Change something in rendering code etc. to make game less lag with much of object.
- Update sounds of material when punching/hitting it because now we can't hear any sounds of material hitting.
- Add fall damage.
- Add lens flares.
- Add more materials such as snow or something and add walking sounds to every material (when walking on metal we can hear walking on dirt sound ;/ )
- Add 16:9, 16:10, 4:3 etc. video aspect ratio ex. for 1680x1050p.
- Add "reflection" var or option to objects for add reflection effect (enable/disable in options)
- Disable debug menu enabling by "F9" key.
- Add some kind of "shadows" like in Stranded 1.5 and add option to enable/disable it in options.
- Add option in graphics options "Fast object fade" and "Smooth object fade" which on fast will be disable "autofade" var and on "smooth" it will be works.
- command "latitude, fog, season etc." for editor to change Sun/Moon latitude by this command (Help in coding mods" ;)
- As I say new rain/snow by particles
- Change something in rendering code etc. to make game less lag with much of object.
- Update sounds of material when punching/hitting it because now we can't hear any sounds of material hitting.
- Add fall damage.
- Add lens flares.
- Add more materials such as snow or something and add walking sounds to every material (when walking on metal we can hear walking on dirt sound ;/ )
- Add 16:9, 16:10, 4:3 etc. video aspect ratio ex. for 1680x1050p.
- Add "reflection" var or option to objects for add reflection effect (enable/disable in options)
Please if you can add that and fix bugs


edited 3×, last 18.01.13 05:31:37 pm
Is there an english version in this mod I see it was partially english.
I tried it and it was awesome with the graphic.
If you merge the graphic of your mod with the features from the survivalist this can officially call stranded 3.
I tried it and it was awesome with the graphic.
If you merge the graphic of your mod with the features from the survivalist this can officially call stranded 3.
edited 1×, last 21.01.13 10:37:13 am
Play stranded to know survival skill, that way can help surviving when "really" got stranded!
@
Firefly: Are you fu** kiding me... Did you see In_Dev SS of Stranded III ?


Well
as a beginner I don't know what Ss or Dev is but if you meant about the
english then I have to say my bad, it is understandable in the game but
only 99% of it are english and that 1% make me curious of what does it
mean, so dont go all-out at me i just simply CURIOUS!
as a beginner I don't know what Ss or Dev is but if you meant about the
english then I have to say my bad, it is understandable in the game but
only 99% of it are english and that 1% make me curious of what does it
mean, so dont go all-out at me i just simply CURIOUS!
Play stranded to know survival skill, that way can help surviving when "really" got stranded!
@
Mc Leaf: Did you still working on it ? I really need it
EDIT: Found bug,
cscr_image command don't work


EDIT: Found bug,


edited 1×, last 24.02.13 09:39:16 pm
Hey McLeaf,
The latest version for download is about a half year old. So maybe you could upload a newer one. Because the S2~MassiveMod~TheSurvivalist Modder has lost his HDD, but could download his 1 week old version luckyly. So that would be great if you share your progress with us!
Greetings, Marco
The latest version for download is about a half year old. So maybe you could upload a newer one. Because the S2~MassiveMod~TheSurvivalist Modder has lost his HDD, but could download his 1 week old version luckyly. So that would be great if you share your progress with us!
Greetings, Marco
Great stuff!
Seems to work in Wine just as fine as Vanilla S2. And it's looking good!
Seems to work in Wine just as fine as Vanilla S2. And it's looking good!

[img is too small]
What's going on with this mod... Its been AGES since the last update... I was really exited towards this mod.
03.12.13 03:33:33 pm
Stranded II World is not working on my PC.
Whenever I try to include a Map with the new Interface, there is an MAV. Can anyone help me?

Whenever I try to include a Map with the new Interface, there is an MAV. Can anyone help me?
Verschiebe nicht auf Morgen, was genauso gut auf Übermorgen verschoben werden kann.
When I hold down ctrl to build a tower, it screws up and won't put the tower pieces directly on top of each other, and since I don't want the leaning tower of Piza, I would like to know how to do this right. Does anyone have answers for me.
Edit: I guess random rotation was off. I don't need help with the tower
Mc Leaf I noticed you're back. Will you try to fix this bug. Plz. Also, because you know more about titanium than the rest of us, maybe you could help me integrate my Titanium mod without stupid bugs and stuff. Thanks...
p.s. plz keep the mod alive!!! It's the best.
Edit: I guess random rotation was off. I don't need help with the tower

p.s. plz keep the mod alive!!! It's the best.
edited 10×, last 30.10.18 05:46:03 am
WARNING: Eating bricks can cause staining of teeth (specifically red staining) along with SEVERE tooth loss. Also, bricks will reduce the strength of windows if thrown directly at them, which may cause property damage.
Hey, I fixed bug that cause torch only to lit in hand in rain/snow
source code in game_functions.bb in Function game_renderweapon()
but I dont know how to compile it without need to use fmod.dll
ANGRY EDIT: @
ModJuicer: stop editing post and marking it as new.
source code in game_functions.bb in Function game_renderweapon()
Code:
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old style like this
If env_cweather<1 Or env_cweather>2 Then
instead of
If env_wr#(1)>0. Or env_wr#(2)>0. Then
If env_cweather<1 Or env_cweather>2 Then
instead of
If env_wr#(1)>0. Or env_wr#(2)>0. Then
but I dont know how to compile it without need to use fmod.dll

ANGRY EDIT: @

edited 1×, last 30.10.18 11:49:37 am

Hey, I fixed bug that cause torch only to lit in hand in rain/snow
source code in game_functions.bb in Function game_renderweapon()
source code in game_functions.bb in Function game_renderweapon()
Code:
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old style like this
If env_cweather<1 Or env_cweather>2 Then
instead of
If env_wr#(1)>0. Or env_wr#(2)>0. Then
If env_cweather<1 Or env_cweather>2 Then
instead of
If env_wr#(1)>0. Or env_wr#(2)>0. Then
Just change to:
Code:
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If Not (env_wr#(1)>0. Or env_wr#(2)>0.) Then

But at least you found the code line related to that bug, not bad.


but I dont know how to compile it without need to use fmod.dll 

Um... that's weird and I'm not sure but I think that I once had the same problem. Which version of Blitz3D do you have?
Maybe try this one:
https://blitzresearch.itch.io/blitz3d
And also don't forget to copy that "user32.decls" from the SII source code zip into the Blitz3D\userlibs folder.
edited 1×, last 23.12.18 08:14:28 pm

I'm actually working on Stranded III now with highest priority even though I said that I planned to release the next CC update first.