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Englisch Project: CS2D Map Overhaul

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alt Re: Project: CS2D Map Overhaul

smn
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user Dousea hat geschrieben
I'm sorry to repeat this but please user smn, upload your images somewhere else, I'm begging you. I need to see those beautiful maps!


IMG:https://s29.postimg.org/fk1usfuqb/de_dust2_classic_00003.jpg


dunno if this works, i always use imgur xd

user DC hat geschrieben
I think the details are quite important because the map looks way too clean without them! They are a huge improvement in my opinion! Great work!


Oh. Okay then.
Thanks.

alt Re: Project: CS2D Map Overhaul

Yates
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CS2D is going to receive a new hud, whether it was this one or not I am unsure about.

Basically, just wait and see, it's going to be fresh and clean when it's released.

alt Re: Project: CS2D Map Overhaul

Avo
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Remake of all maps, GUI graphics, HUD elements, players' and weapons' skins by smn would be nice.
Final version of CS2D deserves some refreshment, doesn't it?

I loved those details on dust2. Good job, mate!

alt wichtig Re: Project: CS2D Map Overhaul

DC
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Please stop discussing font/UI/HUD changes in this thread. Take a look at the topic. It's about maps only.

alt Re: Project: CS2D Map Overhaul

Avo
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About inferno: some places are too wide or too small imho. Banana(too wide) or bombsite A(too small) for example.

I'd like too see a blue truck instead of the blue container and some semi-transparent ceiling over the "new box" on bombsite B ^.^

alt Re: Project: CS2D Map Overhaul

CherryPixel
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The textures are my only problem...
And user smn's is so awesome.
@user Avo: I think your opinion about the size is right, but I don't really think that the textures or props are a problem. We can make changes in cs2d, right?

alt Re: Project: CS2D Map Overhaul

Pagyra
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user smn: I gave you enough sprites to make more detailed maps, and I can give more and i can help you to do animations and help with sounds. In my opinion tiles wall and obstacles it is required to do more three-dimensional. I would like to offer you another way to improve walls and obstacle tiles.

alt Re: Project: CS2D Map Overhaul

Andrez
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So what's going on with this project?

I just had a dream with a cs2d with new gfx and map tiles, it was so good (wow first time i dream with cs2d)

I believe it's time to update many maps and skins, i dont remember the last change on a default gfx of like knife for example, some maps like de_dust need a GFX replacement, i have been playing Cs2D for nine years and i still play the same old and ugly map because yes, it gather players but even a modified version of it gather players, the problem is that several server hosters are lazy to search maps and put them etc.

There are many good mappers in this game, you could ask @user BlackBelt: to adapt this map

IMG:https://s24.postimg.org/audkhfz6s/mapexport.jpg


Into a more similar default de_aztec.

And what matters if from 6 mb it becomes 10 or 15 mb? ITS SUPER LOW SIZE, so much people doesnt mind downloading GBs for a good game.


Edit: and ctf_fortress...

alt Re: Project: CS2D Map Overhaul

1uP
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I've been looking with detail ur work,(cause you told me to gg) and yea we can say its perfect, im glad to have such dessigners working for cs2d.
smn is small.
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