To use it, put a Env_Breakable, choose the tiles, the material and the HP, then name it "item" and on trigger write the ID of the item you want it to drop.
This is not a big deal, just some lines of code that anybody could make, the reason I made it is because there are some mappers that may want to do something like this, but they don't know how to script with Lua.
This was also suggested by @
Thug Life: .
I am sure that screenshots aren't needed.
Approved by Infinite Rain
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Entity-04-Boxes
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Good work anyway I like it