For those who do not know what mode:
Control:
Space
Set a tile by mouse pointer (radius 1 tile)Alt
Select a tile (only four types tiles)G + knife
Open inventory to drop buildings or moneyLeft Attack + Wrench
Destroy tiles (not instantly)(only built by players)Map:
The following entity names are used for the map:
Resource Spawners:
br - Bronze spawner
se - Iron spawner
zo - Gold spawner
al - Dimond spawner
iz - Emerald spawner
Shops:
shop - Weapons shop
lvlu - Team upgrade shop
othe - building shop and tiles
Beds:
bed1 - TT bed
bed2 - CT bed
And these are the settings at the beginning inside the lua file:
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-------------- Setting
parse('mp_respawndelay 5')
parse('mp_supply_items "HE,Flashbang,Snowball,Mine,Laser Mine,Bandage,Medikit,Armor,M249"')
parse('mp_dispenser_health 5')
parse('mp_building_limit "Turret" 99999')
parse('mp_building_limit "Dispenser" 99999')
parse('mp_building_limit "Supply" 99999')
parse('sv_gamemode 3')
parse('mp_wpndmg UMP45 20')
parse('mp_wpndmg_z2 AWP 200')
local TimeSet = {1, 5, 10, 30, 60} --Time Spawn/ 1 Bronze 2 iron 3 gold 4 Dimond 5 Emerald
local BedsHP = {1000, 1000} --HP/ 1 TT 2 CT
local TileIndex = {119, 110, 28, 104, 0} --Tile/ 1 wood 2 stone 3 Enderniak 4 Obsidian 5 void
edited 1×, last 23.04.22 08:36:17 pm
Approved by DC
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Bedwars v1.0
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Marcell: you don't get it... I mean, while images like gold.png and bronze.png looks like as in Minecraft, the iron.png has broken proportions.