Trying out mapping
4 replies



29.10.21 04:59:37 pm
I'm trying to create a mapping concept where I use maps from CS3D, shrinks it, compact it and make it more fast paced for CS2D, I'm not sure how much it will affect map balancing but here my current progress for de_ancient from CSGO.

I'm still working on the layout since I think it still has some room for improvements. Some feedback would be nice.

I'm still working on the layout since I think it still has some room for improvements. Some feedback would be nice.

It's quite cool, but it literally takes less than 5 seconds to go to middle from T base, and it looks quite weird, unbalanced. 
You can experiment it yourself in CS:GO how long it takes from a point to go to another point, then try same in CS2D, and balance it based on that. You can try it once, then you can use some math calculations so you won't have to repeat it for every point.
I don't think many players would like ancient. Trying a map like cs_apollo would be much better IMO.

You can experiment it yourself in CS:GO how long it takes from a point to go to another point, then try same in CS2D, and balance it based on that. You can try it once, then you can use some math calculations so you won't have to repeat it for every point.
I don't think many players would like ancient. Trying a map like cs_apollo would be much better IMO.
The idea is to make a fast paced gameplay with shortened route, but maybe i should extend it a bit further for t spawn, I be updating it more in the official discord server since its easier to post pictures there.


The map scale you did is too small.
He`s right, overall shape is okay, but scale doesn`t seems to be 1:1
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf



